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20 Web Design Trends for 2015

Posted by on 29-Jun-2015Share

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7 future web design trends

Too many articles will tell you what is cool in web design. I’m going to take you past the obvious to make some real predictions.

1. Gestures are the new clicks

As a pro, you probably used a mouse wheel, cursor keys, or trackpad, but you were way ahead of most users.

In 2015 it’s far easier to scroll than it is to click. On mobile, you can scroll wildly with your thumb. To click on a precise target is actually more difficult — the complete opposite of what we’re used to on the desktop.

As a result, we should expect more and more websites to be built around scrolling first, and clicking second. And of course, that’s exactly what we’ve seen everywhere:


There’s every reason to expect this trend to continue as mobile takes over more of the market. Modern sites have fewer things to click, and much more scrolling. We’ll see fewer links, more buttons, bigger ‘clickable’ areas, and taller pages that expect to be scrolled.

Websites which spread their articles onto multiple pages will soon learn this lesson. Expect these to turn into longer single pages or even, like TIME magazine, into infinite scrolling pages:

It’s too early to know if the web will expand itself onto devices like watches, but if it ever does, you can bet it’ll be almost entirely driven by gestures.

2. The fold really is dead this time

Now scrolling is so cheap, and devices are so varied in size, ‘the fold’ is finally becoming irrelevant.

Designers are increasingly free to not cram everything at the top of a page. This leads to a design trend popularised by Medium — full-screen image titles, with no content visible until you start scrolling:

With tall, scrolling pages, designers have the chance to do what magazines have taken for granted for years: fill their pages with big beautiful images. In 2015 expect to see more designs that take up much more space — especially vertically — and a lot of larger imagery like this.

3. Users are quicker, websites are simplifying

Today every young adult is an expert web user. And even the amateurs are acting like pros: using multiple tabs, and swiping to go back a page.

The result is that everything is faster. And we’ve all learned to become impatient. If you want to make a mild mannered person explode with annoyance, just make their Internet really slow for a minute.

Now websites are forced not just to become faster (a technical problem), but to become faster to understand. Designs which slow the user down have the same impact on their audience as these websites which don’t load at all.

Simpler designs are easier to scan, which means they’re faster to appreciate. It’s easy to see which of these two designs is newer, and it’s because it’s the one that user’s can enjoy the fastest:

This is the biggest reason for the death of skeuomorphic design: users are more perceptive, less patient, and clutter only slows them down.

Apps put most websites to shame with super-minimal, beautiful interfaces. And they’re doing this because minimal interfaces perform better.

Flat design is just the beginning. The real trend is towards simplicity and immediacy, and we expect that to go further than ever in 2015.

4. The pixel is dead

On a desktop, a pixel was a pixel. You even had an idea of how many pixels made up an average inch: 72 dpi. Nowadays very few people know what a pixel is.

With responsive design, we’ve seen a move towards grids and percentages. But one huge area remains still unchallenged: bitmap images.

Almost all of the web is built with images that have half the resolution of a modern display, and they don’t scale. With Retina displays and modern browsers, the time is right for vector images to become more popular in 2015.

We can see this trend already happening with the font-based icons andGoogle’s Material design. The website loads faster and scale the icons to any size without losing quality. That makes them ideal for designers and modern web browsers.

The technology exists now, but it will take time for professionals to change their habits to create for higher quality displays. Once the average desktop display becomes Retina-grade (like the new iMac), we expect designers to follow suit.

5. Animation is back

If you want to make a website look dated, cover it with animated “Under Construction” GIFs and Flash animation. But several things are coming together to make animation a rising star in modern web design.

Flat design can end up looking too consistent, boring even. Animation helps a website to stand out and to pack more information into less space.

Mobile apps have redefined what a user expects. Mobile apps use motion to convey meaning, and websites are just starting to do the same.

New technologies like CSS animation make it easy to enhance designs without plugins, speed or compatibility issues. And Web Components (#6, below) will only accelerate this.

GIF animation is back, and surprisingly effective. You’ll notice this article makes extensive use of GIF animation (if it doesn’t, you should view this version), which has never been easier to create or share.

6. Components are the new frameworks

Web technology continues to get more complicated, and less semantic. Designers must embed messy code onto their pages for simple tasks, like including Google Analytics or a Facebook Like button. It would be a lot easier if we could just write something like this instead:

<google-analytics key=”UA-12345–678">

And we can with Web Components, which aren’t quite ready to be used by most designers yet. 2015 is looking like their year.

Google’s Material design is here, and it may just be what gets this movement started. Powered by Polymer, and supported by all modern browsers, it provides the rich animation and interaction components from Android apps, with simple tags like these:

If that takes hold, it wouldn’t be surprising to see more component based frameworks appear in 2015. Perhaps Bootstrap 4.0?

7. Social saturation and the rise of direct email

Social media has been a huge success for consumers, but many content producers aren’t so happy.

The problem is saturation. With billions of posts every day, Facebook learns the posts that users are most likely to enjoy and shows only those. Unfortunately that means over time, what you post is increasingly seen by a smaller percentage of your followers. (A problem you can solve, conveniently, by paying Facebook).

Social isn’t going away, but in 2014 we’ve seen a lot of prominent bloggers like Tim Ferriss move their focus away from social and into good old fashioned email lists. They’ve realised that email has one significant advantage over social: a much higher percentage of people will see what you send them.

 I expect this post-social trend to continue into 2015, with the under-appreciated trend of Web Notifications (which work much like notifications in a mobile app).


Bonus non-prediction: CSS shapes

This cool technology won’t get noticed, except by designers. CSS shapesallow you to flow layout into shapes, like circles:

It’s incredibly cool, but until browser support is guaranteed, this is likely to be too risky to put time and effort into it you’d need almost two complete designs, for old and new browsers. And outside of designers, we don’t think many users would notice.

It is really cool though.

What to expect in 2015

In 2014 we saw mobile use overtake desktop, but the general public hasn’t caught up. Most organisations still commission a website to look good on their computer first and work on mobile second.

In 2015 that strategy is likely to look out of touch and unprofessional. As the mobile becomes the main device for browsing the web, “mobile-first” will become less of a buzzword and more of a requirement.

Flat design may be everywhere, but when you look beyond ghost buttons the real trend is that simpler sites are faster at gratifying users.

Simplicity is not just a fashion: it’s the future. Expect it to only continue.

It will become more and more common to embed animation into blog posts, and for motion to signify both premium quality (for those who can afford it) and to support the user experience.

Pixels and the fold will slowly be set aside making more room for scrolling and click-second experiences. Web Components will make it easier to deliver app-like experiences in our websites.

Right now you see the best of mobile app design appearing in web design. With enough time, the difference between an app and a website might almost entirely disappear.

Go to the profile of Jowita Ziobro Article by Jowita Ziobro

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Posted by on 15-Jun-2015Share

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Meet the McFlys: A survey in current home automation

My first exposure to the home of tomorrow was Back to the Future II. Marty and Doc hop in the DeLorean to Marty’s future den and witness voice-controlled appliances, AGR headsets, a robotic greenhouse and a food/pizza hydrator. Today, many of these once-fictional devices are ready to connect. This survey explores how the automated home plays out for three households: Baby boomers, Gen X and Gen Y with a focus on security, environment, personal health, fitness and hobbies. Within these categories we’ll cover gadgets and gizmos that work together to improve the home lives of each generation.


Posted by on 13-Jun-2015Share

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The iOS Design Guidelines

Design great-looking apps for Apple iOS devices.

Designing iOS apps can be difficult sometimes, but finding correct and up-to-date information about all of Apples’ devices shouldn’t be. These design guidelines will help any designer who’s building neat things for iOS get started within seconds.

About these guidelines

These guidelines describe how to design apps that follow the official HIG for iOS by Apple, not what you can do with custom controls. Sometimes it makes sense to break the rules. The purpose of this document is to guide you, not to provide solutions for complex and unique design problems.

This unofficial documentation will be updated and extended regularly. Last update: November 11, 2014.

Resolutions and Display Specifications

Device Retina Portrait (px) Landscape (px)
iPhone 6+ Retina HD 1080 x 1920 1920 x1080
iPhone 6 Retina 750 x 1334 1334 x 750
iPhone 55, 5S, 5C Retina 640 x 1136 1136 x 640
iPhone 44, 4S Retina 640 x 960 960 x 640
iPhone1st, 2nd & 3rd Generation No 320 x 480 480 x 320
iPad Air / Retina iPad1st & 2nd Generation / 3rd & 4th No 1536 x 2048 2048 x 1536
iPad Mini2nd & 3rd Generation Retina 1536 x 2048 2048 x 1536
iPadMini, 1st & 2nd Generation No 768 x 1024 1024 x 768

Difference between Points and Pixels

Pixels are the smallest physical element that we can control on a digital display. The more pixels can be fitted into a specific screen size, the higher the PPI (pixels-per-inch), and the clearer the rendered content becomes.

Points are a resolution-independent measurement. Depending on the screens pixel density, a point can contain multiple pixels (e.g., 1 pt contains 2 x 2 pixels on a regular retina display).

When you are designing for various display types, you should think in points, but design in pixels. This means you will still need to export all your assets in 3 different resolutions, no matter in which resolution you are designing your app.


As long as it is not stated otherwise (by appending „px“ to a value), this guide always refers to points when it comes to specific dimensions. If you need the value in pixels, just multiply by 2 for Retina screens or by 3 for Retina HD screens.

Device Asset Resolution PPI Display Size
iPhone 6+ @3x 401 5.5″
iPhone 6 @2x 326 4.7″
iPhone 55, 5S, 5C @2x 326 4.0″
iPhone 44, 4S @2x 326 3.5″
iPhone1st, 2nd & 3rd Generation @1x 163 3.5″
iPad Air / Retina iPad1st & 2nd Generation/ 3rd & 4th @2x 264 9.7″
iPad Mini2nd & 3rd Generation @2x 326 7.9″
iPad Mini1st Generation @1x 163 7.9″
iPad1st & 2nd Generation @1x 132 9.7″

Downsampling on iPhone 6+

Rendered pixels and physical pixels are equal on all iOS devices, with one exception: the Retina HD screen of the iPhone 6 Plus. Because its screen has a lower pixel resolution than what would be a natural @3x resolution, the rendered content is automatically resized to approximately 87% of the original size (from 2208 x 1242 pixels to fit the display resolution of 1920 x 1080 pixels).

Difference between iPhone 5S 6 6+ displaysThe difference between displays of iPhone 5S, 6 and 6+. More in-depth information here.

App Icons

Device App Icon AppStore Icon Spotlight Settings
iPhone 6+ 180x180 px 1024x1024 px 120x120 px 87x87 px
iPhone6, 5S, 5, 5C, 4S, 4 120x120 px 1024x1024 px 80x80 px 58x58 px
Old iPhones1st, 2nd, 3rd Generation 57x57 px 1024x1024 px 29x29 px 29x29 px
Retina iPadsMini 2 & 3, Air, 3 & 4 152x152 px 1024x1024 px 80x80 px 58x58 px
Old iPads1, 2, Mini 1 76x76 px 1024x1024 px 40x40 px 29x29 px

Automatically applied effects

App icons assets are generally added to the application package as plain, squared PNG files in various dimensions. When rendered on a device, iOS applies various effects to app icons.


The old simple radii values for rounded corners are gone. Since iOS 7, app icons have been using the shape of a superellipse. Since Apple did not release an official template of the shape, you will have to use one of the unofficial templates out there that replicate the shape in more or less accurate ways.

iOS 8 app icon radius shape

The rounded corners should not be included in the final exported assets, but you might need them in your design process if you want to add effects, such as a stroke or shadows, that are aligned to the corner of the icon.


If you are masking your icon asset with the superellipse shape because you want to apply effects aligned to the corners, make sure not to use any transparency for the area outside the mask. Transparency is not supported at all for app icons and instead is rendered as plain black. If your mask is not 100% accurate, users will see small black fragments on the rounded edges. It’s recommend to set the background of the canvas to be the same as the app icon background.


If the app icon you are using has a white background, a 1 pixel gray border stroke will be applied to make it easier to recognize the edges of the icon. This is only done in the settings app (if your application is listed there) and the AppStore.


On older iOS versions, these effects are applied automatically: rounded corners (not the same shape as iOS 7+ icons are using), drop shadows on the home screen and a gloss effect that can be disabled.

Grid system

iOS 8 app icon grid system

Apple developed a golden ratio grid system that can be used to size and align elements on your icon correctly. Nevertheless, even Apple designers are not following the grid system very strictly with the native apps’ icons. Feel free to break the rules if your icon simply works better without aligning all elements strictly to the grid.


The default system font on all iOS versions is Helvetica Neue. Since iOS 7, Apple has been using a slightly modified version of the font, but using the original Helvetica Neue for your design process is totally fine. In addition to the default font, many alternative font faces are available to use. You can find a complete list of pre-installed typefaces here.

Custom Fonts

Technically, any True Type Font (.ttf) can be used within an iOS app, but be careful about licenses. It should be safe to use fonts that are completely free for commercial usage. App licenses for commercial fonts are rarely available, and if they are, securing them can turn out to be somewhat expensive. MyFonts currently offers the biggest collection of fonts that can be licensed for mobile app usage.

Color Palette

iOS 8 default colors

Since iOS 7, Apple has been using a vibrant color palette for the interface of the OS and pre-installed apps. While you can use the default iOS color palette listed above, you can also (and probably should, if you want to stand out) use your own colors.


In iOS apps, icons have always been a great way to support text labels with a visual relationship to the performed action or to replace text completely (often for very common actions such as „New“, „Delete“, etc.). Usually, we are dealing with icons that are part of the Navigation Bar, Tool Bar or Tab Bar.

Bar Button Icons

Icons used in bars should always have two different states: the default state in outlined style with a stroke width of 1 or 1.5pt and the active state with a solid color fill.

iOS button bar outline and solid icons

You should never include any additional effects such as a drop-shadow or inner shadows on button icons because these are relicts from previous iOS versions (before the iOS 7 redesign). Button icons should be drawn in one solid color on a transparent background—the shape of the icon is used as a mask, and the color will be applied programmatically.

Activity View Icons

Icons in the Activity View (also known as Share Popover) used to be designed in outline style, but since iOS 8, Apple has reverted back to solid fill icons on a plain white background.

iOS activity sheet icons

Commonly used design elements

iOS offers a great collection of ready-to-use views and controls that allow app developers to quickly build interfaces. Some elements can be customized to a certain level, but other cannot and probably also should not be. When designing an application for iOS, you should know your set of tools and stick to them whenever possible. However, in some cases, it might be worthwhile to build a custom control because you need a more custom look or want to change the functionality of an already existing control (danger zone). Almost anything is possible,and sometimes it makes sense to break the rules, but always think twice before doing so.

Status Bar

The Status Bar contains basic system information such as the current carrier, time, battery status and more. It’s visually connected to the Navigation Bar and makes use of the same background fill. To match the style of your app and guarantee readability, the content of the status bar comes in two different styles: dark (black) and light (white).

iOS Status Bar

It is possible to hide the Status Bar, but think twice before doing so. For example, users might be interested in knowing if they are connected to a WiFi network when the app regularly downloads web content or if Bluetooth is enabled when the app requires a Bluetooth link to third-party hardware. A valid reason to hide the Status Bar is when you want to remove all distractions from a single element, for example, when displaying full screen content such as an image gallery.

The navigation bar contains the controls for navigating through the applications views and optionally to manage the content of the current view. It will always appear at the top of the screen, right below the status bar. By default, the background is slightly translucent and blurs content underneath the bar. The background fill of the bar can be set to a solid color, a gradient or a custom bitmap-pattern.

iOS Navigation Bar
Navigation Bar on iPhone 6 in portrait mode.
iOS Navigation Bar Landscape
Navigation Bar on iPhone 4S in landscape mode. The height of the bar is reduced by 12pt, except on iPads. It's also a common practice to hide the status bar in landscape mode.

The elements should always following a specific alignment pattern.

  • Back button should always be aligned to the left side.
  • Title of the current view should always be centered in the bar.
  • Action buttons should always be aligned to the right side. If possible, there should never be more than one primary action to avoid missed clicks and to maintain simplicity.


A toolbar contains a set of actions for managing or manipulating the content of the current view. On the iPhone, it will always appear aligned at the bottom edge of the screen, while on the iPad, it can also be displayed aligned at the top of the screen.

Similarly to the navigation bar, the background fill of toolbars can be modified, is translucent and blurs the underlaying content by default.

iOS Toolbar

Toolbars should be used when a specific view requires more than three primary actions that would hardly fit or would look messy in the navigation bar.

Search bars come in two different styles by default: prominent and minimal. Both versions do have the same functionality.

  • As long as no text was entered by the user, a placeholder text is shown inside the bar, and, optionally, a bookmarks icon that can be used to access recent or saved searches.
  • Once a search term is entered, the placeholder disappears, and a clear button to delete the entered value appears on the right edge.

Search bars can make use of a prompt — a short sentence to introduce the functionality in the context of the search. For example, „Enter a city, zip code or airport.“

iOS prominent search bar
Prominent search bar style, without and with a prompt.
iOS minimal search bar
Minimal search bar style.

To provide even more control over a search query, it is possible to chain the search Bar with a scope bar. The scope bar will use the same style as the search bar and might be useful when there are clearly defined categories for the search results. For example, in a music app, the search results could be filtered again by interpreters, albums or songs.

Tab Bar

The tab bar is used to allow the user to quickly navigate through the separate views of an application, and it should only be used for this purpose. It always appears at the bottom edge of the screen. By default, its slightly translucent and uses the same system blur for underlaying content as the navigation bar.

iOS Tab Bar

A tab bar can only contain a fixed maximum number of tabs. Once there are more tabs than the maximum count, the last tab displayed will be replaced by a „More-tab“ that will lead to a list of hidden tabs, with an option to re-order the displayed tabs.

While the maximum amount of tabs displayed is five on iPhones, it’s possible to display up to seven tabs on the iPad while avoiding a more-tab.

To notify users about new information on a view, it sometimes makes sense to apply a badge count to a tab bar button. If a view is temporarily disabled, the related tab button should not be completely hidden; instead, it should be faded out to visually communicate the disabled state.

Table View

Table views are used to display small to large amounts of list style information in a single or multiple columns and with the option to divide several rows into separate sections or to group them.

There are two basic table view types that should be used, depending on the type of data you are presenting.


iOS plain table view

A plain table contains a number of rows that can have a header on the top and a footer after the last row. It’s possible to display a vertical navigation on the right edge of the screen to navigate through the table, which makes sense when presenting a big data set that could be sorted in some way (e.g., alphabetically descending).


iOS grouped table view

A grouped table allows you to organize rows in groups. Each group can have a header (best used to describe the context for the group) as well as a footer (good for help text, etc.). A grouped table needs to contain at least one group, and each group needs to contain at least one row.

For both table view types, a few styles are available to present the data in a way that allows users to easily scan, read and probably modify it.


iOS default table view

A table row in default style has an optional image aligned on the left and a title.


iOS subtitle table view

The subtitle table style enables a small subtitle text underneath the row title. It is useful for further explanations or short descriptions.


iOS subtitle table view

The value table style allows you to display a specific value that is related to the row title. Similar to the default style, each row can have an image and a title that are both aligned to the left. The title is followed by the right aligned label for the value, which is usually displayed in a slightly more subtle text color than the title.

Modals, Popovers and Alerts

iOS provides various styles of temporary views that can be used to display, edit and manipulate data in a way that fits best in a given situation. While each temporary view exists for a very specific purpose and each one looks different, all temporary views still have one thing in common: When displayed, it’s the highest index layer on the current view (they appear on top of everything else), and content underneath is overlayed by a translucent black background.


An activity view is used to perform specific tasks. These tasks can be default system tasks such as share content via the available options, or they can be completely custom actions. When designing icons for custom task buttons, you should follow the same guidelines as for the active state of bar button icons — solid fill, no effects, on a transparent background.

iOS activity sheet view


Action Sheets are used to perform one single action from a list of available actions and to force the user of an app to confirm an action or cancel it.

iOS action sheet view

In portrait mode (and on small landscape screen resolutions), actions are always displayed as a list of buttons sliding in and staying at the bottom edge of the screen. In this case, an action sheet should always have a cancel button to close the view and not perform any of the listed actions.

When there is enough space available (e.g., on iPad screens), action sheets visually transform into popovers. A button to close the view is not required anymore because tapping a target anywhere outside the popover will close it automatically.


The purpose of alerts is to inform the user about critical information and optionally to force the user to make a decision about some action.

An alert view does always contain a title text, which should not be longer than one line and one (for pure informational alerts, e.g., „OK“) or two (for alerts that require a decision, e.g., „Send“ and „Cancel“) buttons.

iOS Alerts

Also, you can add a message text, if needed, as well as up to two text input fields, one of which can be a masked input field, which is appropriate for sensitive information like passwords or PINs.


iOS minimal search bar

The Edit Menu allows users to perform actions such as Copy, Paste, Cut, etc., when an element is selected (text, images, others). While it is possible to control which operations the user can choose from, the visual appearance of edit menus is set and not configurable unless you build your own completely custom edit menu.


Popovers are useful when a specific action requires multiple user inputs before proceeding. A good example is adding an item, which has a few attributes that need to be set before the item can be created.

In a horizontal environment, popovers reveal underneath the related control (such as a button) with an arrow pointing to that control while opened. The background of a popover uses a slightly reduced opacity and blurs the content underneath, just as many other UI elements have done since iOS 7.

iOS popover view

A popover is a powerful temporary view that can contain various objects such as its own navigation bar, table views, maps or web views. When a popover grows in size due to the number of contained elements and reaches the bottom edge of the viewport, it is possible to scroll within the popover.


Modals are a useful view for tasks that require multiple commands or inputs by the user. They appear on top of everything else, and, while open, block interaction with any other interactive elements underneath.

The typical modal usually provides:

  • a title to describe the task;
  • a button to close the modal without saving or performing any other actions;
  • a button to save or submit any entered information; and
  • various elements for user input in the modal body.

There are three different modal styles available:

  1. Full screen: covers the entire screen.
  2. Page sheet: In portrait mode, the modal covers the underlaying content only partially, leaving a small portion of the parent view visible underneath the translucent black background. In landscape mode, the page sheet modal acts just like a full screen modal.
  3. Form sheet: In portrait mode, the modal appears in the center of the screen, keeping the surrounding content of the parent view visible underneath the translucent black background. The position of the modal adjusts automatically when a keyboard needs to be displayed. In landscape mode, the page sheet modal acts just like a full screen modal.


iOS provides a wide range of controls for basically any required input type you can think of. Listed below you will find the most important (commonly used), but for a full list of the available controls, you should look at the iOS Developer Library.


Probably the most used control overall is the good old button. Since iOS 7, the default button design hasn't really looked like a button anymore, but rather more like a plain text link. The button control is highly customizable and allows you to style everything from text style, drop shadows and color to an icon that is either prepended or centered if there is no text label, as well as fully custom backgrounds.

Keep in mind that a button can have several states, which should be communicated with visual language: default, highlighted, selected and disabled.


Pickers are used to select one value from a list of available values. The web equivalent would be a select box (which the picker control is also used for when touching a select in Safari). An extended version of picker is the datepicker, which allows the user to scroll through a list of dates and times and select values for (configurable) day, month and time.

iOS picker controls
Left: datepicker displayed inside a table view, right: picker as keyboard.

Except for the background color, it is not possible to change the visual style or size (same as keyboard) of a picker control. Most often, they appear at the bottom of the screens, where keyboards appear as well, but it is possible to use them in other positions.


A segment control contains a set of segments (at least two) that can be used for things like filtering content or to create tabs for clearly categorized content types.

iOS segment controls
Segment control without and with icons.

Each segment can contain a text label or an image (icon), but never both. In addition, using a mixed set of segment types (text and images) in one segment control is not really recommended. The width of one segment changes automatically based on the number of segments (two segments: 50% of total control width, 5 segments: 20% of total control width).


The slider control allows the user to choose one specific value from a range of allowed values. Since choosing a value works pretty smoothly and without any steps, sliders are recommended for selecting an estimated, but not exact, value. For example, a slider would be a good control for setting the sound volume, since the user can hear the difference and can see the difference between loud and very loud, but a text input to set an exact dB value would be impractical.

iOS slider controls
Slider control without and with descriptive icons.

It is possible to set icons for the minimum and the maximum value, which are displayed on the start and end edge of the slider control, thereby allowing you to visually embrace the purpose of the slider.


Steppers should be used when the user should enter an exact value from a limited range of possible values (e.g., 1-10). A stepper always contains two segmented buttons, one for lowering and one for raising the current value.

iOS stepper controls

Visually, the stepper control is highly customizable:

  • you can use your own icons for stepper buttons;
  • when maintaining the native iOS look, you can customize the color of borders, background and icons by using a tint color, which automatically sets the color for each of these elements; and
  • if you want to go further, you can use completely custom background images for the stepper buttons as well as for the separator.


iOS switch controls

A switch allows the user to quickly toggle between two possible states: on and off. It’s the checkbox for iOS apps. It is possible to customize the color for the on and off states, but the appearance of the toggle button and size of the switch are set and cannot be changed.


There are various keyboard types available to provide the best possible keyboard for a specific text input. While it is possible to build your own completely custom keyboard, default keyboards cannot be customized in style or size.

Further Reading and Resources

These guidelines only provide basic information to get you started with iOS design. Once you dig deeper, you might be interested in more details. These articles and resources should help you.

Posted by AT80® on 06-Dec-2014Share

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AT80 Вэб Дизайнерын Сургалтанд сууж амжилттай төгсснөөр та ямар ч төрлийн вэб сайт болон онлайн вэб програмыг төвөггүй бүтээдэг болно. Мөн та вэб сайт болон вэб програм бүтээх чадвартай болсоны хажуугаар Вэб Дизайнер гэсэн сертефикат хүлээн авах болно.

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Сургалт хэрхэн явагдах вэ? 

Манай бүх сургалтууд Онлайн -аар ордог. 

Онлайн сургалтын давуу тал: Та хаанаас ч сургалтаа хүлээн авах боломжтой. Сургалт ганцаарчилсан байдлаар болон онлайн анги гэсэн хоёр сонголттой тул та өөрт тохирсондоо хамрагдах боломжтой. Сургагч багш тань яг л хажууд байгаа мэт ярилцаж асуулт болон мэдэхгүй зүйлээ дор бүр лавлах боломжтой юм. Бид тусгай онлайн E-Learning гэх сургалтын системтэй тул танд ямар ч хүндрэл тулгарахгүй. 

Хамрагдахад юу шаардлагатай вэ?

Та сургалт эхлэхээс 1 хоногийн өмнө

1. микрофон (Microphone)

2. вэб камер (Web camera) 

бэлдсэн байх ёстой. 

Мөн таны интернетийн хурд 512kb аас багагүй байхыг анхаарна уу.


Posted by AT80® on 06-Dec-2014Share

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Таны өрөө ийм байвал ямар вэ?

Posted by AT80® on 06-Dec-2014Share

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Steve Jobs -ыг иргэн дурсахүй

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Twitch Design

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5 ways to switch from maker to manager—and back again

Picture yourself working at your best. You’re in the groove, creating, solving problems. You’re in the flow.

Then, a meeting reminder chimes, alerting you that you have a “quick chat” with someone on your team in 15 minutes. Flow ruined. Even if you could get back to work, what’s the point? The project will take at least another few hours to finish, and you’ll just have to stop again soon.

Sound familiar? You’re not alone. Designers are makers by definition, but to function in the business world, makers have to adapt to a manager’s schedule—at least part of the time.

Paul Graham’s “Maker’s Schedule, Manager’s Schedule” popularized the idea of the difference between makers and managers, specifically how their schedules are—for the most part—incompatible. So, how can you carve out a maker’s schedule for you and your design team, or at least keep the manager’s schedule to a minimum?

1. Ban meetings

Well, not entirely. Instead, designate “no meeting days” or bundle meetings together in either the mornings or the evenings. Let your team turn off notifications and email in order to get big chunks of uninterrupted work hours. If you lead a team, don’t expect an immediate response from your makers, and if you must disrupt a maker’s schedule, make sure it’s absolutely worth the potential loss in productivity.

2. But don’t go radio silent

Be diligent about keeping your previously scheduled check-in times. Over-communicate in these meetings to make up for the hours you spent heads down. Ask a few extra questions to make sure you haven’t missed any details or changes to the project that happened while you were out of touch.

3. Be wary of the “repeat invite”

Be incredibly intentional when scheduling a meeting, especially when adding in recurring meetings. Click the “repeat” button only as a last resort. Instead, ask yourself if you could share the information another way. If your answer’s “Yes,” figure out a different process to avoid the meeting.

4. Identify flow

Mihaly Csikszentmihalyi defines flow as:

"Being completely involved in an activity for its own sake. The ego falls away. Time flies. Every action, movement, and thought follows inevitably from the previous one, like playing jazz. Your whole being is involved, and you're using your skills to the utmost."

Keep tabs on what time you’re most likely to feel that way, and then guard those hours jealously.

5. Police yourself

Figure out how long your natural maker periods last and when you’re most productive/creative, and schedule meetings around those periods.

Give yourself a break

It’s normal to struggle with switching between these two types of workflows. Give yourself time to see which suggestions work best for you. Before you know it, you’ll be transitioning from maker to manager, and back again, with ease.

Do you have any tips on how to switch between schedules with ease? Tweet them to us with #makerVSmanager to let us know how you do it!

Posted by AT80® on 06-Dec-2014Share

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